Today’s offering is a guest post from a friend who I’ve asked to write about her experiences running a game for the first time. Its been so long for me, I wanted a fresh take on life behind the screen. She’ll be visiting us when she can… Enjoy.
Cue either “New World Symphony” or “A Whole New World” from Aladdin. Whatever floats your boat, lovelies.
I decided that, instead of spamming RG’s postings with redundant questions, I’d get it all in one post. I’m going to run a D&D4e game for my friends this summer (hopefully) once a week. Mostly it’s for me, because I have not played D&D4e in months. Summer’s on its way, ladies and gentlemen! This means hazy, purple twilight dotted with early rising stars and fireflies. This means sweet tea, taco bell, good times, and gaming. I cannot wait to have a map set out on a table with my friends, listening to kids laughing through the screen door.
Okay, ideological fantasy time over, I am a little intimidated by the sheer freedom I have. What kind of game do I want to run? What kind of world should I build? Should I BUILD a world or use a pre-created one? Should I reflavor the classes, keep them classic, let the players do it?
I think, what I want to do, is create a couple of points on the map that have adventures, characters, and ideas that I like. I’ll have some races and classes that I’ve re-flavored to my liking, with full backgrounds and the like, but I won’t pull information out unless asked for it. If the players want to use a flavoring I’ve created but not the extensive background, if it isn’t essential to the world that the background of this species stays the same, I can drop it.
I don’t anticipate that I’ll always have players who want to put that much effort into creating the world around them; this is not a bad thing either, because I love being able to tell a story… it’s one of the reasons I want to game master. My little cousins want to interact with characters I’ve created. They want to play a video game only do the RPing all on their own, so I create the world and the campaign and the people for them, and they go through as themselves. It makes them happy, it makes me happy.
If I have the group this summer that I want to have, I anticipate having a lot less control over the world. This is awesome. I want to run a game based on what they want. I can figure out a lot of that, I surmise, from character backgrounds and discussions beforehand. I could be wrong, but I don’t think giving the players a lot of freedom is a bad thing at all. Any thoughts on when it could be too much?
I don’t know… I guess I’m excited. I’ve been working on this fantasy world I write in for years and years… but it’s pretty underdeveloped. I could use a couple games to help it expand and grow in ways I couldn’t even imagine! The only problem I foresee is something that I’ll have to deal with. If they blow up my favorite city or something, it’s not a huge deal.
Anyway, this was a little disjointed, I am not getting good quality sleep these days. I blame bad dreams and finals. I have no idea when this huge research paper is due, and in typing that, I realized I forgot to turn in a paper yesterday *sigh* ah summer… you just can’t come fast enough.
“In my dreams, I’m always an eight-foot-tall shifter with clerical powers and a giant purple hammer.”
Until next time, if you have any thoughts on what could be good to keep in mind in the planning process, please let me know!
– GM Lo
p.s. As for races and classes, throughout the weeks beforehand, I’ll post some ideas. We’ll see how that goes *saucy wink*