A little bit ago, I published a post about feeling very insecure about the weight of writing in this community. I also wrote earlier about my desire to re-work, re-write, and re-release my game, Legends of Ryllia. but feeling way too awful about it to actually do it. I wrote this game back in 2004, self-published it myself (in a very limited way) and overall was so disappointed in myself and the experience that I walked away and didn’t work on the game again. I had originally planned to tinker with it, expand the magic rules, write more of a complete setting release, etc. Ultimately, my point is — I regret not working on this game and finishing it. I regret not making Legends of Ryllia all that it could be. Today I read a post over at DiceMonkey about feeling similarly. It was refreshing to see how I’m not alone on this one.
In between 2004 and 2010 my views about gaming and the possible avenues of self-publishing have both changed dramatically. I also had a really ugly early part of this summer and as I’ve crawled out of my hole, started writing again — and started thinking really hard about gaming again — I find myself really wanting to complete this project. I’ve considered this from a few different angles and I want to do a few things differently from the first time around. But I also want to ask a few questions/make a few assertions.
1. This time around, I want to really focus on the system and what (I feel) shines about it and how to make that system applicable outside of Ryllia. I don’t want people to have to assume that they have to play in the setting. I think that many games that I’ve loved to read but then didn’t play were systems that were neat — but way too tied to just one setting.
2. I want to revamp a lot of what I did, but keep the core ideas.
1. Is there any market for a new system/world? Am I going to sell anything if I try to publish in this market?
2. Is there any reason to create a physical book or only go the PDF route? Or should I attempt to do both?
3. Does anyone out there who’s actively worked/working on their own stuff have any suggestions about good resources for learning about copyright/trademark? I’m sure in the last 6 years enough has changed that what I learned then is not so useful as it once was.
Any help, advice or suggestions are much appreciated. Starting next week I think I’ll begin dedicating one day a week to writing about the project as a way to keep me “on-task.”
As Always — Thanks for reading.