So the weekend turned into two weeks. I was hired by my local university for my first work as a professor — and I’m still working on my own post-grad work, which explains the delay…
Now, without further ado:
I do have some following ado though. As you’ll notice, this is a very simple game — just six pages, and I hope to try it out as a fun little convention game sometime (maybe Madicon!) and I have at least one local player who keeps asking me, “Hey. Can I play a Mary Sue?”
Anyway, read and enjoy — I had fun writing it and it was just a lark, so don’t take it too seriously. Just have fun. As to my perceptions of the project. Well, this is kind of my answer (tongue-in-cheek) to the question of “how would you make an indie game?” I put the burden very firmly on the game master types. I mean — obviously players have a lot of power in this game as well, but instead of legislating that power I tried to balance it with the Drama Resolution Points. I also wanted to simply be optimistic that players and GMs play for the same reason and therefore should be able to trust one another…
But now I’m letting my biases show… so, again, have a good time and if you enjoy it (or hate it) let me know what you think
I’m still working on my bigger game — Legends of Ryllia is coming along and I’m having fun working on it. More to come on that later, and, I’m going to work on getting back to regular posting — at least two times a week — and my guest poster should be joining again as well.
Thanks for reading!