The Good Stuff!
I mentioned the last time that I had a love/hate relationship with Complications. That last post discussed some of the “hate” side and now I want to discuss the good.
As I mentioned previously, one of my worries with complications is that it can create rulings issues for GMs and they’re groups. Because complications are not mechanical — even though they are a game mechanic — they can be problematic to make rulings on.
If a game master makes a ruling that a player is not fond of — such as a lasting injury — it is hard to reconcile that with just “getting a hero point.” Of course, these sorts of suggestions are also exciting because they can be put in the players hands. If a player gets hit repeatedly with critical hits then it’s a perfect time for a player to step up and “hey, GM, I want a concussion, can I have a concussion?”
I’ve used that line with a GM before so, that’s why I picked it. And hey, this time around, I do get a Hero Point that gives me more options later. Of course, this still requires GM oversight, but it really gives players a chance to insert themselves into the storyline creating problems for their characters. This I can definitely get behind.
Another really exciting thing I’ve noticed with Complications is the ability to really mix it up and define interesting aspects of a character in a way that mixes story and mechanics. For some characters, like many of the Astro City characters, their complications are almost more interesting to write than their powers. I had particular fun with stat’ing up Winged Victory and was really happy with her complications, because I can imagine seeing them in game play.
Overall, still love/hate. As most readers know, I’m not a big fan of FATE style games, and Complications in M&M fill a similar role to certain parts of the Aspect rules, and I have a similar frustration.
But that’s my take on Complications — what do you think?
Thanks for reading — and looking forward to next week — I’m finally going to weigh in on D&D Essentials… and you might be surprised by my opinion.