So, Runeslinger brought up a really interesting point in his comments on my last post… mentioning how hard it is to convince players to invest in things like membership in an organization and patrons over more “mechanical” options. I’ve been thinking about organizations a lot lately as I’ve been trying to figure out how to make them a central part of a game.
I mean — if I took myself as a sample size of one I’d say that organizations are awesome! I love games where I’m part of a thieves’ guild or a knighthood, or something else. My favorite Amber character I ever played was a character I created who was a lord of Chaos who was a member of the Knights of the Eidolon — an out of favor knighthood in the courts that was once great but it’s ideals of honor are considered outdated in the current age.
But I’m not the only player, the only style of player… and I want to hear what others think. I’ve read so many different kinds of rules for organizations in games, from completely non-mechanical to uber-mechanical… any thoughts, advice, suggestions for good gaming reads?
I’m all ears.