I’ve all but shuttered the Rhetorical Gamer. The fact that I haven’t posted since March should have probably have been enough but as I’ve been incredibly critical of Wizards of the Coast for their (seemingly), “We’ll just let it quietly disappear” approach to D&D Attack Wing, I suppose I should write something by way of explanation.
I loved writing this blog. For the first three years it was a great outlet. I met a few cool people, got some decent feedback, and wrote what I wanted because I wasn’t concerned with building traffic or generating revenue. It was a good feeling.
The breaks started to happen when I didn’t have any active game going on. And that happened quite a bit for a while. I wasn’t creating anything because I wasn’t playing anything (or running anything). I haven’t really been much of an active gamer at all lately. 2016 has had some gaming high points, including a surprise trip to GenCon.
But I don’t really have anything to say… I’m done with edition wars and controversy. I don’t care about the latest gaming celebrity dust up. The whole “fake geek girl” thing and all its associated baggage is a horrible stain on our culture that I don’t have any insightful way to address. Reviews have never been my style. Breaking News(!) is a suckers game. In other words… other than my personal ruminations on a couple of games… what else is there? Not to mention that there are a 1.2 million places to get, “random guy ruminates about games” on the web and having taken a few of them in myself I worry, “Oh my god… Do I sound like that?”
I play a lot of Fallout 4. I’m getting into Malifaux. A friend has been running a delightful ICONS game. Maybe at some point I will have something more to say or create or add to the conversation. And I’m not taking my page down because all my downloads are still here in one nice, convenient location.
It’s been fun.