Tag Archives: turns

Time and Expectation in RPGs

This is a post about expectations and the interaction of reality and fantasy at the table. I don’t want to bog myself down thinking too much about the extremes of reality in games where people can throw fireballs and routinely get attacked by undead creatures. Overall, that dichotomy doesn’t bother me too much, I genuinely enjoy fantasy. But I’ve noticed that certain expectations are dictated as much mechanically as they are narratively, and the interactions are sometimes jarring for me.

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